Game Instructions

Tap a tile to toggle its color. When a tile changes nearby tiles may change as well. Each move affect multiple tiles. The target is to turn all tiles into yellow in the fewest steps possible.

Press 'j' to show/hide the game. Press 'i' to show/hide the instructions. Press 't' to show/hide the top score table.

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Top Scores

Name Steps
Press J to toggle the game, I to toggle instructions, and T to toggle the top scores

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Technion Analysis & Design using UML INFO

On July 15th 2010 I will start lecturing the “Analysis & Design Using UML” course. The course will take place in the Technion. The course includes eight meetings and aside of going through UML it includes practical labs through which the participants will gain practical experience in analysis & design using UML.

Apart of going through the thirteen different UML diagrams this course overviews the well known software design principles that refer to declaring new classes and new packages.

The class design principles we are going to cover include the following:
Single Responsibility Principle
The Open Close Design Principle
The Liskov Substitution Principle
The Dependency Inversion Principle
The Interface Segragation Principle

The package design principles we are going to cover include the following:
Reuse & Release Equivalent Principle
Common Closure Principle
Acyclic Dependencies Principle
Stable Dependencies Principle
Stable Abstraction Principle

The complete detailed plan of this course is available at http://docs.google.com/View?id=dcncp28t_144dggt9qwv.

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The Beauty of Code

Coding is Art! Developing Code That Works is Simple. Develop Code with Style is a Challenge!

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